![]() So, you may skip this part (however, as an id Tech 3 user, you may be interested into knowing what this is about). To disable it, use /seta cl_autoRecordDemo 0 (and then use /stoprecord to stop the current recording).īefore you start reading this section, take in account this stuff is very relevant for the original Quake III Arena, but in OpenArena it looks like there is no need to enable g_synchronousclients at all: demos look smooth without the need to apply any tweak. If you want all your games to be recorded, each in its own file, use this command, which will make a persistent setting: This creates files with rich names, which contain the date, time, ip of the server you are connected to, and map name, which is useful.Įntering /stoprecord command while cl_autoRecordDemo is still enabled will end the current demo file and will continue the recording on a new file.Īutomatically recording all your games Use the following bindings instead if you want a new file to be started each time a game starts, so each game will be in its own file (obviously, you may also manually enter the commands by using the console instead of binding them to specific keys): Instead of using the console each time, you can bind two keys which you can use to start/stop the recording, for example: record mytest will create a mytest.dm_71 file) if manually specifying an already existing demo name, that file will be overwritten without warning.ĭuring recording, you will see file name and size in the upper edge of the screen. If you wish, you can use /record (file extension is automatically added) to specify a name to use (e.g. This creates files with dumb names, like "demo0001.dm_71", automatically incremented (anyway you will be able to change them later using your operating system). To end the recording, pull down the console again and type /stoprecord. To record your own demo, you can pull down the command console and type /record command. The demo files in the demos directory will show up in the demo list when you choose the "Demos" menu item. If you are in one of the mods, for example CPMA, the demo directory is "cpma/demos/" instead of "baseoa/demos/". 3.5.4 About privacy and server-side demosĪll the demo files you record one way or another will be saved to a "current-mod/demos" subfolder under your " homepath folder", for example "~/.openarena/baseoa/demos/" (under Linux) or "~/Application Data/Open Arena/baseoa/demos/" (under Windows XP).3.5.3 How to use/watch a server-side demo.3.4 Export to a sequence of image files.3.3.2.4 Enhance the graphical quality of the movie.3.3.2.3 Saving the movie in a different drive than the OA user folder.3.3.2.1 Recording a movie from the beginning of the demo.3.3.1 How to create a movie AVI file starting from a demo.3.2 Using demos against suspect cheaters. ![]() 1.3 Automatically recording all your games.dm_XX, where XX is a number that changes when major updates to the game change the protocol version, for example a demo recorded with OpenArena 0.8.5 (which uses protocol 71) will have a. avi format (third party software later needed to play and modify AVI video files).Ī demo file has got an extension like. However, it is possible easily to "export" demos to "movies" in. If you wish, you can send the demo file to friends of yours that use the game.ĭemo playback elaborates 3D graphics in real-time (the machine does not work like when watching a movie, but like when playing the game): this allows demo files to maintain reasonable size, but they can be played only using OpenArena, and demos recorded with too much different versions of the game may have compatibility problems. This means that you can record your matches (from your own point of view when you are playing, or from someone else's point of view when you are spectating) and watch them later, inside OpenArena. In OpenArena, a demo is a "recording" of a match, stored in file that can be later played by the game. ![]()
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